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GAMING MODE

See the web. Keep the game.

Side Whisper stays above supported Windows game workflows without pretending visibility and focus are the same thing. View, Interact, and Focus make the handoff deliberate.

Video placeholder
Abstract placeholder for a future verified Side Whisper Gaming mode video
Reserved for a verified borderless-fullscreen Gaming workflow recording.

INPUT OWNERSHIP

Three modes. Three clear contracts.

V

View

Keep the browser visible and click-through while the game continues to own pointer input.

I

Interact

Operate visible Side Whisper controls without treating the overlay as a normal desktop window.

F

Focus

Transfer keyboard ownership for typing, authentication, search, or a native website child window.

WHY THIS MATTERS

A topmost window can still be the wrong window.

Login popups, payment windows, address fields, and text inputs need genuine keyboard ownership. Side Whisper tracks those child-window and focus boundaries so a game does not silently steal input back and the parent browser does not focus over an active website window.

  • Click-through visibility
  • Deliberate pointer interaction
  • True typing focus
  • Popup and child-window awareness
  • Z-order changes without accidental focus

QUICK SEARCH

Search without assembling a browser session first.

Gaming Quick Search opens as a dedicated compact palette. Results launch into a temporary isolated session that can later be promoted to the sidebar or a personal workspace.

Keyboard first

Type, move through suggestions, open a result, and return without reaching for the mouse.

Temporary by default

The session stays isolated until you deliberately save the page into a persistent Side Whisper surface.

PERFORMANCE HUD

Measured locally. Missing when unavailable.

The optional Pro-preview HUD uses validated game processes, pinned PresentMon capture, Task Manager-style CPU and RAM counters, Windows GPU Engine data, and real sensor temperatures only when the hardware reports them.

FPSReal rolling frame events after a stable capture window
CPUDetected game, whole Side Whisper app, and system utility
RAMGame, Side Whisper, and complete system usage
GPUThe detected game’s real adapter, including a real 0%

COMPATIBILITY BOUNDARY

Designed for real Windows constraints, not universal promises.

Borderless and normal fullscreen

The primary target for stable overlay visibility and interaction.

Multi-monitor workflows

Choose the monitor, side, position, opacity, and HUD work-area anchor.

Exclusive fullscreen and anti-cheat

Some titles can restrict overlays, focus changes, capture, or event delivery.

No synthetic proof

Unavailable FPS, GPU, or temperatures remain unavailable instead of becoming estimates.